Strategies to Create a Regional STEAM Network


Education Goal:  Create a Regional STEAM Network


Improved academic achievement and mastery of 21st century skills (such as the abilities to deconstruct problems, think flexibly, and work with others to design solutions) through the cultivation of student creativity and inspired learning.


Steam

STEAM - NOT STEM
The combination of superior STEM education combined with Arts education (STEAM) should provide us with the education system that offers us the best chance for regaining the innovation leadership essential to the new economy.



Intended Outcome:  Creation of a regional network of teachers, university researchers, community-based organizations, artists, and commercial entertainment/educational technology experts, the objective of which is to advance best practices in STEAM (Science, Technology, Engineering, Arts, and Mathematics) education in both formal and informal educational settings. See Creativity of Kids

Student Prototype


Strategies:

  • Expand the Kids+Creativity Network membership, professional development opportunities, and partnerships to include institutions in all Power of 32 counties in West Virginia, Ohio, Maryland and Pennsylvania.
  • Provide an easily-accessible platform for promoting the most advanced practices in STEAM education.
  • Engage the Kids+Creativity Network to host regular conferences on STEAM education.
  • Assist school districts to adopt STEAM strategies and align them to state and national standards.



Space

CREATIVITY ENABLES INNOVATION
"It is the tension between creativity and skepticism that has produced the stunning unexpected findings of science." - Carl Sagan





Organizations leading goal achievement:  The Sprout Fund and the Center for Creativity, Arts & Technology

For questions or comments regarding the STEAM network email:  STEAM@powerof32.org